Experiment - Dust & Light
- 3D Effects
Geometry Nodes are becoming a prominent force within Blender, similar to how dust gracefully fills a space. In this experiment, I illuminated the presence of dust particles, capturing the way they float in the air.
![](/_next/image?url=%2F_next%2Fstatic%2Fmedia%2Fhero.b1828e41.png&w=3840&q=100)
This effect was possible thanks to two things: volume scatter, and Blender’s new Geometry Nodes.
Volume scatter creates that beam of light by dispersing the light paths prior to their contact with the ground.
![](/_next/image?url=%2F_next%2Fstatic%2Fmedia%2Fcloseup-1.abb0bae2.png&w=3840&q=100)
I used Geometry Nodes to scatter the particles of dust around the scene, which is a great way to create this effect. Doing it procedurally means you can also animate it — just keyframe the w
property and the dust will gently float about in the air.
![](/_next/image?url=%2F_next%2Fstatic%2Fmedia%2Fcloseup-2.7aa74bd9.png&w=3840&q=100)
And that’s my experimentation on dust and light. This could be particularly useful in 3D environments to add a subtle touch of realism, which really adds something to a render.