Experiment - Refractions
- 3D Effects
Glass is undeniably one of the coolest and most striking 3D effects there is. But I wanted to take this effect futher with refractions — so I rounded the edges of the default cube, created a new material, and got to work.
Splitting the glass material into its RBG channels and mixing them really works to achieve this effect — then you can apply this texture to just about anything and it will look awesome.
Text looks especially nice as a backdrop, because of the curves and shapes it makes when it interacts with the glass.
So that's my exploration on glass — I think this technique will be really useful in future projects.