Experiment - Refractions

  • 3D Effects

Glass is undeniably one of the coolest and most striking 3D effects there is. But I wanted to take this effect futher with refractions — so I rounded the edges of the default cube, created a new material, and got to work.

Splitting the glass material into its RBG channels and mixing them really works to achieve this effect — then you can apply this texture to just about anything and it will look awesome.

Text looks especially nice as a backdrop, because of the curves and shapes it makes when it interacts with the glass.

So that's my exploration on glass — I think this technique will be really useful in future projects.

More experiments

3D Effects

Dust & Light

Geometry Nodes are becoming a prominent force within Blender, similar to how dust gracefully fills a space. In this experiment, I illuminated the presence of dust particles, capturing the way they float on the air.

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